digital art and games

A network for rmit students studying games, media/digital arts and comix

In small groups or individually
1. Identify a subculture -- some examples: Elvis fans, polo players, ballerinas, headbangers, elderly Turkish men.

2. What are the specific conventions, etc. that define that subculture. These might include:

* age
* gender
* ethnicity
* clothing codes
* behavior and speech codes
* income
* geography
* entertainment or other venues that 'belong' to that subculture
* special events or rituals

3. Devise a new mobile service for this subculture. Write a synopsis and a feature list for the service.

4 Short class presentation in which your group presents the subculture (include pictures if possible) and the mobile service you have invented. Post your presentation here.

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Ku Klux Klan culture presentation by:

Robert Richards
&
Gregory Smith
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MARBY OCIDO SOLO BRIEF PRESENTATION ON JAPANESE ROCKABILLY SUB CULTURE
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Team
Jesse Holtham
Rachel Shi
Gan Wei Cheng

Subculture - Metrosexuals
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Our group -

Jacob Paris
Rhiannon Baragwanath
Andey Lewis
Ned Kirner
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Cagdas "Chad" Toprak
Vicky Na
Sophie Bryson
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Subculture: Emo
Group members: Chris Tran - s3200763
I'm not emo.
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Hi,
This is the game Carla and I made on the demographic of: Elderly Italian men.

Lauren Ferro
s3237485

Carla Bonanno
s3234274
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I just realised that the quality of the game we made in the PDF is off poor quality, so this is an upload of the game that is much better quality.
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