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Transforming narrative functions into games mechanics.

* Using a mind mapping tool such as bubbl.us or a graphics program, produce a plot-line based on your story. The plot-line acts as a timeline showing the beginning at one end, the events in temporal order with the conclusion at the other.
* Identify and label the major narratemes/monomythic stages and label them.
* Identify and label the major narrative settings and their persistence over the plotline.
* Identify and label the appearance/exit (or persistence if appropriate) of the major characters. Identify their character type as per Propp's Dramatis personae.
* Choosing an appropriate game genre, devise game mechanics that parallel each stage of your story. Chart these on a parallel line next to your plotline.
* On this second timeline indicate where the cut scenes (if any) would occur and their content.

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team:
William Tjong s3138856
Thao Uyen Truong s3242198
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Kim Daniel (s3233986) & Trevor Talbot (s3194971) present Vicious Mauritius.
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Gan Wei Cheng (s3191571) and Kalonica Quigley (s3237922)
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TEAM:
Pranee McKinlay
Jin Wang
PekLoke Tay
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Jacob Paris (s3238163) and Andrew Lewis (s3238104)

Apologies for the fact it has the aesthetic appeal of digested FrootLoops.
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Cherie Davidson s3235348
Raphael Chung s3242135
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Robert Richards s3201697
Gregory Smith s3233429
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Mark Conte S3238987
Leigh Jackson S3238700
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Chris Tran - s3200763
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Cheung Yi Kai(Jason) S3232755
Wei Pin Tan S3193654

Sry about upload late... ya anyway this the diagram of The Golfer
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Team:

Nicholas Lim (S3186372)
Lawrence Wong (S3175889)
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We are:
Tim Goschnick
Andrew Drechsel
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