Transforming narrative functions into games mechanics.
* Using a mind mapping tool such as bubbl.us or a graphics program, produce a plot-line based on your story. The plot-line acts as a timeline showing the beginning at one end, the events in temporal order with the conclusion at the other.
* Identify and label the major narratemes/monomythic stages and label them.
* Identify and label the major narrative settings and their persistence over the plotline.
* Identify and label the appearance/exit (or persistence if appropriate) of the major characters. Identify their character type as per Propp's Dramatis personae.
* Choosing an appropriate game genre, devise game mechanics that parallel each stage of your story. Chart these on a parallel line next to your plotline.
* On this second timeline indicate where the cut scenes (if any) would occur and their content.