Choose an important (figurative) character from either a game or a feature film/animation. Analyse the character's nonverbal communications. Begin by describing:
Stance and posture
Kinesthetics (how they move and typical movement patterns)
Gestures
Facial expressions
Tone, volume, accent and other non-linguistic voice elements.
Proxemics (Do they get close to other characters or keep their distance? Do they touch or allow themselves to be touched? Where?)
Clothing (style, colour, etc)
Their 'home' (if appropriate)
Write at least a paragraph analysing what the above information tells us about the character. Include at least 2 'typical' pictures of your chosen character.
Christopher -- whilst you've provided information about the character, you haven't INTERPRETED it -- and so haven't actually done the exercise. You haven't looked at how the game designers used the elements to give the player a sense of the person... it doesn't matter who voiced the character, for instance, what matter is what the voice tells us about the character. Please try to read the briefs properly if you aren't going to come to class to ask questions or receive clarification at the appropriate time.