digital art and games

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Choose an important (figurative) character from either a game or a feature film/animation. Analyse the character's nonverbal communications. Begin by describing:

Stance and posture
Kinesthetics (how they move and typical movement patterns)
Gestures
Facial expressions
Tone, volume, accent and other non-linguistic voice elements.
Proxemics (Do they get close to other characters or keep their distance? Do they touch or allow themselves to be touched? Where?)
Clothing (style, colour, etc)
Their 'home' (if appropriate)

Write at least a paragraph analysing what the above information tells us about the character. Include at least 2 'typical' pictures of your chosen character.

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oops see how it is completely possible to have interpret it to include live-action characters -- sorry should have been clearer! all is good!

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I did my thing on Trent Lane from Daria
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This is a little light-on, but you've covered the essential elements

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Character: Marcus Fenix (Gears of War).
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Christopher -- whilst you've provided information about the character, you haven't INTERPRETED it -- and so haven't actually done the exercise. You haven't looked at how the game designers used the elements to give the player a sense of the person... it doesn't matter who voiced the character, for instance, what matter is what the voice tells us about the character. Please try to read the briefs properly if you aren't going to come to class to ask questions or receive clarification at the appropriate time.

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Hannah Montana (from Disney's "Hannah Montana)

Chuong Nguyen Le s3235986
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Sorry, I realise this is pretty late.

It's on Gordon Freeman.
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Hi,
I did mine on Lara Croft =]

Lauren Ferro
s3237485
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Another thing I missed. Hope it's not too late : )

This is based on Rusty venture (of the venture brothers)

Sean
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The King from Katamari Damacy
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