digital art and games

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Choose an important (figurative) character from either a game or a feature film/animation. Analyse the character's nonverbal communications. Begin by describing:

Stance and posture
Kinesthetics (how they move and typical movement patterns)
Gestures
Facial expressions
Tone, volume, accent and other non-linguistic voice elements.
Proxemics (Do they get close to other characters or keep their distance? Do they touch or allow themselves to be touched? Where?)
Clothing (style, colour, etc)
Their 'home' (if appropriate)

Write at least a paragraph analysing what the above information tells us about the character. Include at least 2 'typical' pictures of your chosen character.

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My character is Jack Skellington from the animated film 'The Nightmare Before Christmas'.

I think I wrote a bit longer than required....
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Frankenfurter from The Rocky Horror Picture Show

By Gregory Smith S3233429
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G

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Good analysis Greg -- gets inside the inner-workings of what can often be read as a fairly exaggerated 2-dimensional character

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My Character is Wall-E . My analyzed paragraphs are not enough to say about Wall-E , I just describe some of Wall-E's characteristics and emotions that he got.
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here tis, i did mine on Jack O'Neil from stargate-SG1
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I chose M-O from Wall-E... the little cleaner

Cheung Yi Kai (Jason)
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Mine is about Po the Panda from Kung Fu Panda
Cheers
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I did Predator as a species. I guess it's a bit more of a cultural analysis in that context, so I hope it's okay.

Cherie Davidson s3235348
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Sorry, completed this when it was due but forgot entirely to submit it! I did my exercise on Daria.
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Tho' this isn't actually following the brief (being neither an animated not a game character), you've pointed out some of the essential elements of this complex character. His facial expressions and voice use, as well as physical confidence is the essence of th character...

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