digital art and games

A network for rmit students studying games, media/digital arts and comix

Identify 3 companies that you would like (and realistically COULD!) work for. If someone else has already researched them, then you will have to pick another company!

* 1 local/Melbourne
* 1 national/Australia
* 1 international/anywhere else

Write a profile of each, include:

* Company name, URL and contact details
* CEO and (if available) HR or employment person
* Paragraph that outlines the company's core business and history
* Details of any current and, if possible, future projects.
* Identify a position within each comapny that you would like to have -- and one which you could realistically use as an entry point to get there (eg Level designer -- QA).

Companies already being researched are:
Melb.
Ubisoft
Blue Tongue
Iron Monkey
Epic Games
Tantalus
Torus
Big Ant
Transmission Games
Nintendo (melb)
EA (Aust)

National
2K Aust
Acheron
Konami
Krome (Qld)
THQ (Aust)
Half Brick
Atari (aust)
Team Bondi
Microforte
Twilight Software
Red tribe (aus)
Fox Studios (aus)
Infinityward


International
Playfish
Grasshopper
DoubleFine
Square Enix
Rockstar games
Bioware
Pixar
Valve
Blizzard
Capcom
Codemasters
Starbreeze Studios
EA Games
Eidos
Team Ninja
Realtime Worlds

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Third Wave Games (Melbourne)
URL: http://www.thirdwavegames.com/
Email: mb@thirdwavegames.com
CEO: Morten Brodersen

Third Wave Games is an experienced game developer based in Melbourne, Australia that develops well-crafted, entertaining and commercially successful games for PC and next gen consoles. The founding team has worked together on several multi-million unit selling console titles before joining forces to form Third Wave. Their years of experience in managing the production of high quality video games include the successful War World series. Third Wave Games works closely with publishers to develop well-crafted, entertaining and commercially successful games on time and on budget.

Ideal position: Character Artist (Designer, Modeller)
Games: War World (XBOX 360)

Krome Studios (National)
URL: http://www.kromestudios.com/
Ph: +61 (0)7 32572377
Address: PO Box 1639, Fortitude Valley, QLD 4006, AUSTRALIA
CEO: Robert Walsh

Krome Studios is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Krome’s vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms.

To date, Krome Studios has created ten successful titles on multiple platforms and languages comprising of 37 SKUs, including TY the Tasmanian Tiger™, Krome’s own IP and Platinum selling global videogame franchise.

Ideal Position: Character Artist (Designer, Modeller)
Games: Scene It? Box Office Smash!, Star Wars: The Clone Wars, Transformers: Revenge of The Fallen

Ninja Theory (International)
URL: http://www.ninjatheory.com/
Ph: +44(0)1223 460080.
Address: suite 20, unit 5, The Westbrook Centre, Milton Road, CAMBRIDGE.

Ninja Theory, Ltd. is a video game developer based in Cambridge, England. Originally founded as Just Add Monsters in March 2000, the company was purchased by former Argonaut Games CEO Jez San in late 2004. The team developed their first game, Kung Fu Chaos, in 2003 exclusively for the Xbox, which was published by Microsoft Game Studios.

Ninja Theory's most recent project, Heavenly Sword for the Sony PlayStation 3 was released September 2007 and features a "free style" combat action system. The developer was nominated for five Develop Industry Excellence Awards for the game including best new IP, visual arts, audio accomplishment, technical innovation, and best independent developer.

Ninja Theory's next game, titled Enslaved, is in development for both the PlayStation 3 and Xbox 360 and is to be published by Namco Bandai Games. They have stated that it is not a sequel to Heavenly Sword and that such a game is "extremely unlikely" at this time. In June 2008, the company licensed NaturalMotion's morpheme animation system. In November 2008, the company integrated project management and QA tools from Hansoft into its existing development processes.

Ideal position: Character artist (designer, modeller)
Games: Heavenly Sword, KungFu Chaos
Future Game: Enslaved

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Acheron Design (Local)
URL: http://www.acheron-design.net/index.php
Postal address:Acheron Design, Ground Floor, The Tea House, 28 Clarendon St, Southbank 3006, Victoria, Australia

Telephone: +613 9645 8688, +613 9645 0688

Corporate Email
lewis (at) acheron-design.net
History: Acheron Design is a video game developer based in Melbourne, Australia. Founded in 2004, the company has developed a number of hits across various platforms. Our development culture encourages us to go one step beyond and deliver games of the highest quality.

As a mid-sized developer, Acheron Design is ideally placed to tackle handheld development and porting, while at the same time creating world-class original titles.
Games: WW2 Trivia challenge, Cricket Trivia championship, Brian Lara 2007 World War 2 DVD Trivia Challenge, Cricket DVD Trivia Challenge, AFL DVD Trivia Challenge, Striker Pro, Laboratory Mission X...

Jobs: Artists




Binary Star (National)
URL: http://www.binary-star.com
email:info@binary-star.com
post:P.O. Box 33-1552, Takapuna 0622 Auckland, NZ
+64 (0)9 489 6720
History: an independent Digital Games Developer located in Auckland, New Zealand.
Future Project: Proton, Hybrid
Jobs: 3D Artist, Texture Artist, Animation Game Artist, Concept Artist/Illustrator


LucasFilm LTD (International)
URL: http://www.lucasfilm.com/

History: Founded by George Lucas in 1971, Lucasfilm is a privately held, fully integrated entertainment company. We may be best known for our association with the Star Wars and Indiana Jones film franchises — but there's more to us than that. We're actively involved in many facets of the entertainment industry, with seven different divisions that lead in their respective areas.

Projects: Monkey Island, Starwars, LEGO, Thriville, Indiana Jones,
Jobs: Jedi Academy Internships, Character Artists, QA, Environment Artists, Concept Artist, 3D Story Artists

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RedTribe (Melbourne)
URL: http://www.redtribe.com
Contact: Melbourne Studio, Level 10‚ 50 Market Street
CEO: Chris Mosely
History: Chris Mosely founded RedTribe in 2003. RedTribe has two studios both located in Melbourne, one in the CBD and the other in Carlton, where they employ over 65 staff. The studio brings together some of the biggest names in game development from around the world creating Australia´s most experienced and talented team. The studio is a developer of AAA quality games focusing on the highest production values and entertainment experiences. Redtribe has released games on PlayStation 2, Xbox 360, and Wii consoles and is currently working on two new titles to be released on Wii. Along with projects for PlayStation 3.
Games:
- Looney Tunes: Acme Arsenal
- Jumper: Griffin’s Story
- Space Chimps
Coming Soon: Two games in development, both unannounced.
Jobs: QA, Level Designer

Team Bondi (National)
URL: http://www.teambondi.com
Contact: Team Bondi Pty Ltd, Level 7, 45 Jones Street, Ultimo, Sydney, NSW 2007. Phone: +61 (0)2 8569 2800
CEO: Brendan McNamara
History: Team Bondi is an independent developer producing titles for next-generation consoles. Team Bondi was founded by Brendan McNamara in 2005, the former Director of Development for Sony Computer Entertainment’s Team Soho Studio in London and the writer and director of The Getaway which has gone on to sell over 4 million units on the PlayStation 2 console.
Games: None released, L.A.Noire is currently in development at the studio and has been for many years. It is scheduled for release late 2009 or early 2010 but no specific date has been announced.
Coming Soon: L.A.Noire
Jobs: QA, Level Designer

BioWare (International)
URL: http://www.bioware.com
Contact: Phone: 780-430-0164, BioWare Edmonton, 200, 4445 Calgary Trail, Edmonton, Alberta, Canada T6H 5R7
CEO: Ray Muzyka
History: BioWare was established in February 1995 by Ray Muzyka. Since then they have gone on to release 15 games including their own IP’s such as Mass Effect, Baldur’s Gate series and Neverwinter Nights. In November of 2005 they joined forces with Pandemic Studios. A few years later in 2007 it was announced that Electronics Arts had purchased this new partnership and has now become apart of EA. Currently they are working 4 different projects that we know of, including two RPG’s and an MMO.
Games:
Shattered Steel, Baldur's Gate, Baldur's Gate: Tales of the Sword Coast, MDK2, Baldur's Gate II: Shadows of Amn, Baldur's Gate II: Throne of Bhaal, Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide Neverwinter Nights: Hordes of the Underdark, Neverwinter Nights: Kingmaker, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect, Sonic Chronicles: The Dark Brotherhood, Mass Effect Galaxy
Coming Soon:
- Dragon Age: Origins (RPG)
- Star Wars The Old Republic (MMO)
- Mass Effect 2 (RPG)
- Unannounced Next Gen game
Jobs: QA, Level Designer

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Although I do not plan on going into the games industry any time soon, here are three companies as per the weekly exercise request:

Melbourne
End Games Studios
http://www.endgamestudios.com/
info@endgamestudios.com

"Endgame is a fresh, young studio in a period of controlled growth. We work very hard to bring our own original games to market, as well as working on high-profile licenses. We have had projects funded by Film Victoria, and we regularly work with large local developers on exciting games."

Games Produced:
Legend of Spyro: Dawn of the Dragon - DS
MX vs ATV: Untamed - DS

Position:
QA Tester

National
Fuzzy Eye Studio
http://www.fuzzyeyes.com/
jobs@fuzzyeyes.com

"Fuzzyeyes is the freshest and most innovative game developer in both Australia and Asia. We were founded in 2001 with our headquarters based in Brisbane AU. We are an enthusiastic team that takes pride in our creativity and vision."

Games in the making:
Edge of twilight

Jobs:
QA tester

International
Crystal Game Dynamics
http://www.crystald.com/

"Crystal Dynamics has become a pivotal development studio in the video game industry. Our objective is to work on quality titles and create an innovative work space for our employees."

Games Produced:
Tomb Raider Legend, Legacy of Kain

Jobs:
Junior Designer, Junior Level Designer

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Local - Redtribe

http://www.redtribe.com/

Contact:

Level 2 & 3, 137 Berkeley St
Carlton
Victoria Australia 3053
Ph:
93470947
Fax:
93479500

CEO: Chris Mosely
Human Resources Manager: Samantha Robson

'REDTRIBE is Australia's fastest growing game development studio. The studio brings together some of the biggest names in game development from around the world creating Australia´s most experienced and talented team. The studio is a developer of AAA quality games focusing on the highest production values and entertainment experiences. REDTRIBE provides:

A stable of veteran engineers and artists having worked in the games industry for numerous years on multi-million dollar titles across all skus. 
State-of-the-art proprietary technology on the PS2, Xbox360 and Wii.
A seasoned and highly regarded management team with over 20 years of experience in the computer game industry and experienced in every aspect of development including design, production, resource management, marketing and finance.'
Current and Future Projects:
Space Chimps
2 unannounced titles

Ideal Job Positions:
Currently there are no available positions, but the company welcomes applications for future positions at any time.



National - Micro Forté

http://www.microforte.com/

Contact:

Micro Forté Head Office
Canberra Technology Park
Phillip Avenue
Watson ACT 2602, Australia

Micro Forté Sydney Studio
Level 2 Wentworth Park Grandstand
Wentworth Park Road Glebe 2037
Glebe NSW 2037, Australia

Ph: +61 (2) 6242 5040
Fax: +61 (2) 6242 5090
CEO: John De Margheriti
Human Resources Manager: N/A

'Micro Forté Studios team of developers is focused on the particular needs of online development for virtual worlds and online games. Our developers have countless years of seasoned experience in:
• Security and network programming
• Anti-hacking and cheat detection mechanisms
• Server programming
• Game programming
• Software architecture and development using the BigWorld Technology Suite MMO platform
• Community based game design and social engineering
• 3D graphics programming
• 3D modelling and texturing
• Animation
• 2D concept art
• GUI design
• Production and project management
• Managing content development with select international content outsourcers
• Concept design
• Games design

• Micro Forté Studios is an internal content development studio within BigWorld, creating products for BigWorld and its customers.'

Current and Future Projects:

Fantasy Demo
Super Spy Online
Kwari

Ideal Job Position
Currently there are no available positions, but the company welcomes applications for future positions at any time.



International - Eidos Montreal

http://www.eidosmontreal.com/

Contact:

400 de Maisonneuve West, 
6 th floor, Montreal, Québec 
Canada, H3A 1L4
Telephone : 514-670-6300
Fax : 514-670-6301

CEO: N/A
General Manager: Stéphanie D'Astous
Human Resources Manager: Isabelle Tremblay

'Eidos-Montréal is the creation and unfolding of an exceptional enterprise. Our objective is to rapidly assert ourselves as a studio where the most talented developers and testers from all over the world will want to work. We have a lot going for us: first class international projects, leading edge technologies, solid relationships within our teams, and a friendly, relaxed atmosphere.'
Eidos Montreal's overall vision:
1. To leverage the four key constituents that make us stand out: major games, next generation games, longer production cycles, and closely-knit teams.  

2. To put together a brilliant, talented, and motivated team, selected with care. 

3. To give our employees the tools they need to surpass themselves by offering them the best working conditions and a pleasant, stimulating environment. 

4. To go beyond game development and focus on quality assurance, so that our QA team comes to play a strategic role within the Eidos Group.

Current and Future Projects:

Deus Ex 3
Thief 4

Ideal Job Position

QA - Tester

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Mikoishi (International)
URL: http://www.mikoishi.com/
Contact: mikoishi Pte Ltd The Old School 11E, Mount Sophia, #01-28, Singapore 228469
CEO: Irene Chua
History: Mikoshi is a mobile and online gaming and marketng development company based in Singapore. We are privately held and backed by a leading, NASDAQ-listed online gaming company as well as other international and local Singaporean investors.
Future Games: SteamIron, Dropcast, Blunt Force Trauma
Jobs: Level Designer, Game Balancing, QA.


Nexgenstudio (International)

URL: http://www.nexgenstudio.com/
Contact: Nexgen Studios Pte Ltd 179 River Valley Road, #04-03 Singapore 179033 Tel:(65) 6333 0148
CEO: Alvin Yap.
History: Nexgen Studio is one of Singapore's Leading game developers in mobile, PC and Advergaming entertainment.
We pride ourselves on acquiring the latest knowledge and using the best technology. More importantly we use imagination to be at the forefront of game engineering.
Nexgen Studio develops 3G mobile on-line gaming, delivers innovative and creative solutions in a seamless environment by merging internet and mobile communication technologies.
We also are a leading company in the field of cross platform entertainment services, speartheading industry R&D activities working with several education institutions and collaborating with overseas counterparts.
Current proects also include casual Real Time Strategy (RTS) PC games and brand specific Flash advertainment.
Games: Elven Legends, Deep Quest
Jobs: QA, Level Designer, Modeler.

Ksatria Gameworks (International)
URL: http://www.ksatria.com/
Contact: ODC Distrcentre 30 Toh Guan Road #07-02 Singapore 608840 Tel : +(65) 6897 3383
CEO: Joe Dever
History: Ksatria Gameworks Pte Ltd is a video game developer specializing in game development for the PC and Xbox platform. We are developing our own proprietary software, the kjAPI 3D engine that is used in our game. The kjAPI 3D engine is a powerful software application that will enable game developers to make realistic 3D games for the next generation PC and consoles. In addition to that Ksatria Gameworks Pte Ltd has exclusive rights to develop games based on commercially successful and best selling Joe Dever's Lone Wolf game book series. Joe Dever's Lone Wolf game book sold more than 9 million copies between 1983-1994 and was translated into 18 different languages.

Ksatria Gameworks Pte Ltd is made of the industry's most talented individuals in their respective fields in programming, design and art department. Each team member are dedicated and committed to mastering and delivering their best in Ksatria's game projects with the aim of making a fun and commercially successful AAA game hit.
Future Games : LoneWolf
Jobs: QA, Level Designer.

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Local - Redtribe

http://www.redtribe.com/

Contact:

Level 2 & 3, 137 Berkeley St
Carlton
Victoria Australia 3053
Ph:
93470947
Fax:
93479500

CEO: Chris Mosely
Human Resources Manager: Samantha Robson

'REDTRIBE is Australia's fastest growing game development studio. The studio brings together some of the biggest names in game development from around the world creating Australia´s most experienced and talented team. The studio is a developer of AAA quality games focusing on the highest production values and entertainment experiences. REDTRIBE provides:

A stable of veteran engineers and artists having worked in the games industry for numerous years on multi-million dollar titles across all skus. 
State-of-the-art proprietary technology on the PS2, Xbox360 and Wii.
A seasoned and highly regarded management team with over 20 years of experience in the computer game industry and experienced in every aspect of development including design, production, resource management, marketing and finance.'
Current and Future Projects:
Space Chimps
2 unannounced titles

Ideal Job Positions:
Currently there are no available positions, but the company welcomes applications for future positions at any time.



National - Micro Forté

http://www.microforte.com/

Contact:

Micro Forté Head Office
Canberra Technology Park
Phillip Avenue
Watson ACT 2602, Australia

Micro Forté Sydney Studio
Level 2 Wentworth Park Grandstand
Wentworth Park Road Glebe 2037
Glebe NSW 2037, Australia

Ph: +61 (2) 6242 5040
Fax: +61 (2) 6242 5090
CEO: John De Margheriti
Human Resources Manager: N/A

'Micro Forté Studios team of developers is focused on the particular needs of online development for virtual worlds and online games. Our developers have countless years of seasoned experience in:
• Security and network programming
• Anti-hacking and cheat detection mechanisms
• Server programming
• Game programming
• Software architecture and development using the BigWorld Technology Suite MMO platform
• Community based game design and social engineering
• 3D graphics programming
• 3D modelling and texturing
• Animation
• 2D concept art
• GUI design
• Production and project management
• Managing content development with select international content outsourcers
• Concept design
• Games design

• Micro Forté Studios is an internal content development studio within BigWorld, creating products for BigWorld and its customers.'

Current and Future Projects:

Fantasy Demo
Super Spy Online
Kwari

Ideal Job Position
Currently there are no available positions, but the company welcomes applications for future positions at any time.



International - Eidos Montreal

http://www.eidosmontreal.com/

Contact:

400 de Maisonneuve West, 
6 th floor, Montreal, Québec 
Canada, H3A 1L4
Telephone : 514-670-6300
Fax : 514-670-6301

CEO: N/A
General Manager: Stéphanie D'Astous
Human Resources Manager: Isabelle Tremblay

'Eidos-Montréal is the creation and unfolding of an exceptional enterprise. Our objective is to rapidly assert ourselves as a studio where the most talented developers and testers from all over the world will want to work. We have a lot going for us: first class international projects, leading edge technologies, solid relationships within our teams, and a friendly, relaxed atmosphere.'
Eidos Montreal's overall vision:
1. To leverage the four key constituents that make us stand out: major games, next generation games, longer production cycles, and closely-knit teams.  

2. To put together a brilliant, talented, and motivated team, selected with care. 

3. To give our employees the tools they need to surpass themselves by offering them the best working conditions and a pleasant, stimulating environment. 

4. To go beyond game development and focus on quality assurance, so that our QA team comes to play a strategic role within the Eidos Group.

Current and Future Projects:

Deus Ex 3
Thief 4

Ideal Job Position

QA - Tester

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EA Australia (Local)
Contact: easupport@sirius.com.au (Job e-mails done through in site registration.)
CEO: Steve Dauterman
URL: http://www.electronicarts.com.au/
About EA Australia“Our goal is to entertain people across the world with great games. To achieve this, we strive to ensure our talented workforce enjoys working at EA and provide everyone with the opportunity to expand their skills and develop into creative leaders.”
Current Games:
They have a lot of games under the EA banner; it’s difficult/impossible to find out what the Australian teams have made.
Job I would like to have: Design Lead
Entry level Job: Level Designer / QA Testing


Half Brick – (Australia wide)
URL: http://www.halfbrick.com/
Contact: sdeo@halfbrick.com
CEO: Shainiel Deo
About Half brick:“Halfbrick is a growing Australian game development company, established in 2001. We are dedicated to providing a rewarding working experience, building games with innovative gameplay while using quality development practices to make sure that everything is done on time with high production values.
Our primary focus is developing games for handheld consoles including the Nintendo DS and Sony PSP. We are also currently developing for other digital platforms including XBox Live Arcade, PSN and WiiWare.”
Current games:
Rakulls
Rocket Racing
Avatar Into the inferno
Echoes
Heatseaker
Blast Off
Position I would like to have: Design Lead
Entry level position: 3d Artist


Realtime Worlds
URL: http://www.realtimeworlds.com
CEO: Gary Dale
Contact: jobs@realtimeworlds.com or enquiries@realtimeworlds.com
About Realtime worlds:“We are developing revolutionary new software technology, which will have widespread applications throughout many industries. As avid game players, we believe the future of video games lies in massively multiplayer on-line gaming. Constantly evolving worlds with real players and communities offer an unrivalled experience that many players have yet to enjoy. We have an innovative concept and unique technology that will deliver new possibilities to massively multiplayer on-line gaming.”
Games created:
Crackdown
Future games:
APB
Job I would like to have: Design Lead
Entry level job – QA tester

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Studio Moshi (Local)
URL: http://www.studiomoshi.com
Contact: (03) 9510 6300
21 -25 macquarie Street
Prahran, Victoria, Australia
CEO: Michael Amos and Andrew Davies
Info: Based in Melbourne Studio Moshi is a creative studio working with self initiated game titles. 'Andrew has worked professionally in the creative and interactive industry for 11 years. He is co-director with Michael Amos of Studio Moshi, a creative studio focused on original character-driven animation and game development. He is co-creator and producer of Studio Moshi's kids focused entertainment.'
Details of current games: Mechassault for xbox and
Frog Story Flash game (used to promote tv animated series)
Positions:Currently there are no positions available. I would send them a copy of my CV and portfolio asking them to contact me for a chat, they haven't worked on a lot of games recently so I'd be asking them if they would be interested in expanding in that area and whether or not they would consider me for a position as a game designer on future projects.

Interzone (National)
URL: http://www.interzoneentertainment.com/
Contact:
Interzone Pty Ltd
Technology Park
Enterprise Unit 5
7A De Laeter Way
BENTLEY WA 6102
AUSTRALIA
Phone: +61 8 9282 3261
Fax: +61 8 6210 1178
CEO: Robert J Spencer, Robert has a blog here: http://game.net.au/tag/interzone
Info: 'Interzone Entertainment Australia are a young developer they have been working on their first product Interzone Futebol ( http://www.interzonefutebol.com.au)
for sometime and believe they have the perfect mix of team members from diverse cultures and backgrounds. Having assembled professionals from the games and film industries, business executives, Ph.D. students, futebol fans, specialist consultants, contractors, and partners,whom all collaborate toward a unified vision.'
They are a Big World Technology licensee and believe in leveraging middleware to create products, so they can focus on the customer experience.
Positions: Currently there are no positions available. I would send them a copy of my CV and portfolio asking them to contact me. If their interesting MMO is successful more projects will follow I would be looking for a position as an environment artist or QA tester

Sidhe interactive (International (NZ) )
URL: http://www.sidheinteractive.com/
Contact:
PO Box 6203
Marion Square
Wellington
NEW ZEALAND
Phone
P. +64 4 4712638
F. +64 4 4712639
CEO: Mario Wynands
Info: 'Sidhe, New Zealand's largest game production studio. Sidhe Interactive is a game development studio dedicated to producing high quality entertainment titles, bringing together a close-knit team of talented and highly educated specialists, with world class creative and software development skills.'
'Offering exceptional quality and value for money, Sidhe provides services to and has products published by a range of world class partners and clients including successful companies such as Warner Bros Interactive Entertainment, Sony Online Entertainment, Red Mile Entertainment, Home Entertainment Suppliers, and Ubisoft.'
 Details of current games:
Sidhe have work on games such as Speed Racer (Wii/PS2), jackass the game (PS2/PSP), Rugby League (PS2/Xbox/PC), Rugby League 2 (PS2/PC), GripShift (PSP/PSN/XBLA), Melbourne Cup Challenge (PS2/Xbox/PC), O'Neill Championship Surfer (PSOne), Barbie Beach Vacation (PC), Barbie Sparkling Ice Show (PC), Jimmy Neutron: Jet Fusion (PS2/GC), Disney's Aladdin Chess Adventures (PC), and King Arthur (PS2/Xbox).
The company is an officially licensed developer for Microsoft (Xbox, Xbox 360), Sony Computer Entertainment Europe (PSOne, PS2, PSP, PS3), and Nintendo of America (GBA, DS, Wii). It is also a co-founding member of the New Zealand Game Developers Association
It's lastest game is a self-published original title, Shatter, is now available on PlayStation Network in North America, Europe, the Middle East and Australasia. The retro-inspired brick-breaking game, merging familiar action with a modern-crafted production approach is turning heads”
Positions: Game tester position

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Local Company- Studio ISH
Details:
http://studioish.squarespace.com/
1304/118 Russell Street
Melbourne, VIC, 3000
T. (03) 9639 9414
F. (03) 9654 5309
E. info@ishmedia.com.au
Contact:
Kylie Robertson (Partner & Creative Director)
About:
Storytelling is our passion. Bringing stories to life for viewing on any screen, anywhere, anytime is our daily obsession.
Studio Ish creates original content and sophisticated marketing campaigns for every screen.
We are concept designers, producers, and communicators who interact with our audience to understand and interpret their wants and needs, and create original content and sophisticated marketing campaigns for every screen.
We use the most progressive intelligence, strategies and tools to find, reach and engage audiences wherever they are. This is how we help our partners to not only survive but thrive in a rapidly evolving, highly competitive media environment.
Projects:
Girl Friday
Three Day Growth
Welcome to the Cosmos
Position:
Junior designer

National Company- The Creative Assembly (Queensland)
Details:
E. info@creative-assembly.co.uk
Level 1, 47 Warner Street,
Fortitude Valley QLD
Australia 4006
Contact:

info@creative-assembly.com.au
About:
The Creative Assembly is a leading computer games developer based in Sussex in the UK, with an Australian office in Brisbane. Creative Assembly is focused on producing quality games, reliably, efficiently. With award-winning titles like Rome: Total War to our credit, we think we’ve shown we know a little something about making great games that people want to play. Founded in 1987, the company has steadily expanded and now has over 120 permanent staff. Staff turnover has been extremely low giving the company a stability and depth of experience that’s far from standard in the games industry.
Projects:
Currently working on Napoleon: Total War.
Past projects include Empire: Total War, Viking: Battle for Asgard, Spartan: Total Warrior, Rome: Total War series, Rugby, Stormrise.
Position:
Junior artist

International Company- 42 Entertainment (Southern California)
Details:
http://www.42entertainment.com/contact.html
42 Entertainment, LLC
144 W. Colorado Blvd.
Pasadena, CA 91105
(626) 356-1302
(626) 356-1940
info(at)42entertainment.com
Contact:

Susan Bonds
About:
Original Content Production: As an independent producer, we develop ground-breaking, monetized entertainment experiences for our distribution partners.
Innovative Marketing Campaigns: As a standalone agency, we drive brand engagement and ROI by immersing consumers in our clients' brands.
Projects:
To celebrate the release of Windows Vista, Microsoft and
AMD launched The Vanishing Point, a global cross-media
puzzle game to reward their most enthusiastic, tech savvy
consumers. The Vanishing Point was the first global puzzle game of its
kind ever created, coordinating spectacular live events
around the world with challenging online puzzles. Other projects include Cathy's book, Dead Man's tale, I Love Bees and The Beast. Currently they are producing the innovative alternate reality game for this Summer's Warner Bros. release, The Dark Knight.
Position:
Junior Artist

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Local Company: Firemint

"We're a game development studio in Melbourne, Australia. We work with publishers as well as creating our own original titles. We think the future is in digital distribution so that's where we do most of our work." Creator of the mega popular iphone game Flight Control. Has developed many games for mobile phones, currently creating iphone games. Heavy social networking presence.

Projects: Mega Monsters for the ngage

National Company: Team Bondi Pty Ltd
Level 7, 45 Jones Street
Ultimo
Sydney
NSW 2007
Australia

t +61 (0)2 8569 2800
f +61 (0)2 8569 2880

Team Bondi is an independent developer producing titles for next-generation consoles.

Team Bondi was founded by Brendan McNamara, the former Director of Development for Sony Computer Entertainment’s Team Soho Studio in London and the writer and director of The Getaway which has gone on to sell over 4 million units on the PlayStation®2 console.

Projects: Team Bondi is currently working on the highly anticipated next gen title ''L.A Noir" which is being published by Rockstar Games. Little is known about the game other than the theme.

Position: QA, Graphic Design

International Company: 2K Czech

As the premier game development studio in Central Europe, 2K Czech delivers beautifully crafted titles that entertain audiences around the world. As a fully owned 2K studio, 2K Czech houses its operations in both Prague and Brno and is currently developing Mafia II for the PLAYSTATION®3, Xbox 360® and Games for Windows® platforms. Drawing on the experience it garnered from working on the critically acclaimed Mafia and Hidden and Dangerous series, 2K Czech’s look at mob life in the 1950s will immerse gamers in the seedy criminal underworld that makes up Mafia II.

Registered Address
Opatovicka 4
110 00 Prague 1
Czech Republic

Development Studio, Prague
Pod Hajkem 1
180 00 Prague 8
Czech Republic

Position: QA, Promotions

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Thirdwave (Melbourne)
URL: http://www.thirdwavegames.com/
Contact: mb@thirdwavegames.com
Director: Morten Brodersen
Business Model: 'Third Wave Games typically utilises a business model where the company self-fund a game during pre-production until a playable, high quality demo is ready to be shown to publishers. Once a title is signed, Third Wave Games additionally work with an extended group of trusted outsourced people who are contracted depending on the task at hand.' (extracted from website)

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Bethesda (International)
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President: Vlatko Andonov
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Games: Oblivion, Fall Out 3, Gridiron!, The Terminator and many others

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