digital art and games

A network for rmit students studying games, media/digital arts and comix

Please post your individual project synopsis and personal goals for your project in the comments below. You can do this anytime before the start of class #3

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Elevator Pitch:
In cyberpunk future, a Government official is on the run as he sets out to uncover a conspiracy around his agency.


Personal Goals for this project
• Create a great portfolio to help find a job outside University
• Deliver stunning visuals and develop an art style that I’m proud of
• Deliver a detailed level that could rival next-gen console games
• Learning new skills that I could use in the future
• Work with a group of active people that wants to succeed and deliver a project that we are all happy about.

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Team: Red Pill

Game: Hollow Front

One Liner:
"An interactive story set in a distant future where you drive the plot: everything you do has consequences."

Goals:
1.) manage my time better so that I am not trying to do 10 things in one night.

2.) create/ be part of a different type of game that doesn't follow the conventional game structure.

3.) Improve my modeling and animation skills.

4.) have a product that I feel I can add to my portfolio confidently.

5.) learn to sell/ pitch something clearly and concisely for future benefit.

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Rare Gem Interactive

Statement Synopsis:
As the only surviving witness to a global conspiracy, a government agent must escape the clutches of a world-wide man hunt and find new allies.

Full Synopsis:
In the distant future nations remain governed independently, but are unified in their collective consultations with an Artificial Intelligence known as a “Complex Reasoning AI” or CRAI (“cr-ae”). All decisions are based on its counsel for it is seen as the only true unbiased entity ever to exist.

During an important international meeting with government officials and representatives the CRAI is proven to be a fake; a puppet controlled by a secret global organisation. Within an instant all those present are subject to execution. The incident is cited to the public as an attempted terror attack to destroy CRAI and create chaos.

You are the only surviving witness to this global government conspiracy that has been under wraps for decades. Labelled as the man responsible for the attack, you must escape the clutches of a world-wide man hunt.

The knowledge you carry could potentially change the course of the future world order.


Personal Goals for Project:

• Gain more experience in 3D modeling, texturing and game art asset production
• Gain more self-confidence in project work
• Produce great work for my portfolio
• Learn how to organize and use my time more effectively
• Develop and maintain healthy working habits

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Core Statement: A story of adventure in self discovery as a man unravels the past.

Personal Goals:
1. To sharpen my skills
2. To learn new things
3. Make sure i finish everything i promise to do.
4. Having something to show for my folio
5. To have a polished working game

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One Sentence Core Experience:
Explore a futuristic city while experiencing a story that changes depending on the players actions.

Personal Goals:
-Create an environment that demonstrates my design skills to impress potential employers.
-Create an environment that the player will be able to enjoy regardless of story/gameplay.
-Maintain momentum on a project that is outside my comfort zone artistically.
-Accurately set and meet deadlines.
-Work well in a team and improve my communication skills (especially in explaining certain things).
-Improve my artistic skills (designing, modeling, texturing, animating, etc)

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Synopsis for Level Design Project:

"A collection of maps to show off the multiplayer aspect of Valves Source Engine"

Personal Goals for this project
• Improve Map Developing Skills
• Create fun and interesting multiplayer maps
• Test the maps thoroughly with group of friends
• Use the engine to its full potential
• Complete the maps on time

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E-Pitch
A feudal Japanese ninja must infiltrate the highly fortified neighbors estate in order to assassinate the owner and redeem her clans name.

6 Pin Bowling

Personal Goals
1. Gain experience in designing open world highly explorable detailed environments.
2. Archive a sence of game flow during gameplay.
3. Work more closely with other team members on levels.
4. Archive a top portfolio for my area.
5. Create an environment detailed enough to interest while not progressing.

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Quick Synopsis: Drive, turn and bash your way through the city before it is blown up by a nuclear melt down.

Long Synopsis:
"10" (code name) is a 3rd person driving game set in the future in which you have to find your way out of the city before it is blown up in a nuclear melt down. The thing is though, that some of the streets have been blocked off due to the mass panic caused by the fret of the melt down. This has left lots of rubbish and destroyed objects lying around the city including cars, trucks and crashed buildings. You must weave your way around these objects to achieve your goal and survive the mission. You have to be on the look out at all times for anything that might fall your way. The twist is that you only have certain amount of time to escape the city before it blows up.

The city itself finds itself in a world on its last natural legs. The air has become a poison's fume so giant oxygen towers help keep us alive. The city is full of futuristic buildings although there are remnants of the past. Giant rotating sky scrappers take over the horizon as you drive your way through the city.

Personal Goals-

1: Develop my leadership skills as I will be the group leader.
2: Work on creating a visually stunning level while keeping to minimal congestion within the level.
3: Develop better skills with 3D modelling and texturing.
4: Learn how to use different programs such as UT3 and maybe even 3DS mac.
5: Develop a game that shows off my creativity and game play awareness for my portfolio.

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Team: Paper Plane Productions

Game: It's a Thug Lyf (Working title)

Core Statement:
An exciting new team based multiplayer experience where you must trust and rely on your allies in order to defeat your enemies.


Personal Goals:
1.) Create a solid multiplayer game style which can be expanded on and is continually fun to play.

2.) Create visually appealing art assets which can be shown in my portfolio.

3.) Improve my management skills and make sure all objectives are completed on time and to a high quality.

4.) Broadening and improving my skills in modelling/concept art.

5.) Streamlining skills to increase productivity and time management.

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Team:
Synthetic Nest

Game:
Bailter Ray

Elevator Pitch:
2.5D side scroller about a Space explorer stranded on alien planet needs to jump and shoot his way around to find his windup key in order to get home.

Personal goals:
* Improve presentation skills as well as public speaking
* Design levels that are full of adventure and wonder
* Improve over all art skills
* Learn to manage time and people

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Team: Paper Plane Production
Game: It's a Thug Lyf

Statement Synopsis:
A new style capture-the-flag shooter with a twist, where game tactics rely heavily on team co-operation in order to obtain the final victory.

Goals:
1. Create an amazing gaming experience that will amaze and please the audience.
2. To expand and refine my skills in modelling and art.
3. To develop something that will become an important asset to my portfolio.
4. Managing my time so that i can develop something to my optimum potential and still have time to spare.
5. Learning skills in different areas of the project that may help me in future.

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Team: Paper Plane Productions
Game: TBO

Statement Synopsis:
A new team based CTF theme game with a fresh tactical approach. Where alliances are held short and conflict is always an option.

Goals:
1. To finish the game project with everything working, plus more.
2. To expand and refine my skills in concept art, modeling and map making.
3. To develop something that will become an important asset to my portfolio.
4. Time management. Completing everything to schedule as fast and as professional as possible.
5. Obtaining skills that will be helpful in the the industry for the future.

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