digital art and games

A network for rmit students studying games, media/digital arts and comix

Please post your individual project synopsis and personal goals for your project in the comments below. You can do this anytime before the start of class #3

Thanks!

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Team: Token
Game:Iris

Synopsis:
In the land of the blind, one musician has the power to se it to the end.

Personal goals for this project:
1) To have a working game.
2) To learn new skills.
3) To have more of a say in the project.
4) To keep to the schedule and finish on time.
5) Create portfolio work.

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Elevator Pitch

A young court musician struggles to escape his blind exile, and save his true love.


Personal Goals

Further experience in character modeling and placement within the UT3 game space.

Heavy concentration on portfolio building.

Further experience with project management.

Streamline scheduling and milestones.

To create a professional quality product.

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Our game is an RPG about two siblings torn apart at a young age by civil war, now searching the land for each other and solving the riddle to their past.

Long ago, there were two power races, the Magic race and the Machine race. The Supreme Being gave each race only one power and forbade them to search for more. In defiance of the Supreme Being the two races became greedy and combined the two powers. The Supreme Being having watched over them spited their greed and destroyed their cities.

Welcome to the world of Nephilim, where an age-old civil war has erupted once again, separating a family of unaccepted powers. Taken into slavery by opposing races, the two remaining siblings learn the depths of their hidden powers. Now, 10 years later, after attaining their freedom, the twins search the scarred lands to find each other once again and solve the mystery of their past. Fight the evil overlords and take fate into your own hands using the forbidden techniques of your ancestors.

Personal Goals:

• Design visually appealing levels.
• Create 3D world
• Create visually believable animations.
• Help create a believable storyline.
• Work co-operatively with team members.

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Our game is a 3D RPG about a torn family lost in a world wrought by civil war between opposing countries, now they are trying to find each other and save their home from total destruction.

Long ago, there were two power races, the Magic race and the Machine race. The Supreme Being gave each race only one power and forbade them to search for more. In defiance of the Supreme Being the two races became greedy and combined the two powers. The Supreme Being having watched over them spited their greed and destroyed their cities.

Welcome to the world of Nephilim, where an age-old civil war has erupted once again, separating a family of unaccepted powers. Taken into slavery by opposing races, the two remaining siblings learn the depths of their hidden powers. Now, 10 years later, after attaining their freedom, the twins search the scarred lands to find each other once again and solve the mystery of their past. Fight the evil overlords and take fate into your own hands using the forbidden techniques of your ancestors.

Personal Goals:

• Create 6 characters for the game
• Create visually appealing animations
• Design visually appealing characters
• Help with the storyline
• Create suitable weapons for the characters.

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Team: BlackBox

Synopsis: This game is about a man who finds himself in the middle of plague outbreak without a clue on who he is.

Personal Goals:
1. More experience on character design and modelling
2. Learn good communication skills in a group.
3. Creating portfolio.
4. Creating a polished game.
5. Following a fixed production timeline (practicing time management)

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Team : Space Bacon
Game : Charge

Synopsis:
This game is a multiplayer game where technicians compete by utilizing their amazing jumping skills in order to light up the city.

Goals:
1. Produce a successful game by the end of semester that proves worthy to be my first major project.
2. Learn new skills/tips and tricks in the software I’ll be using. This includes Maya, Zbrush and Photoshop.
3. Start thinking more like a company and be more professional in project management.
4. Engrave the necessary skills in me in order to prepare myself for the future and build a folio.
5. Speak my mind and express my ideas more.

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Team: Token
Game : Iris


Synopsis : A 3rd Person, Action Adventure Platformer, where sound is the key to truesight.

Goals :
1. To work more efficiently.
2. To learn more new skills, and improve on current skill set.
3. Become better in communicating my ideas.
4. Better time management.
5. Better quality of work, aiming for more professional level.

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Team: BlackBox

Synopsis: This game is about a man who tried to escape from a condemned city due to a unexplained plague who later found himself amnesic.

Personal Goals:
1. Organization and game design skills (maintaining consistent aesthetic of game)
2. Communication with team members.
3. More competent in UT3 editor.
4. Improve level design skills.
5. Building a portfolio.

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Team: Space Bacon

Game: Charge

One Liner: The game is a race between players to reconnect city power by leaping over building rooftops with their advanced jumping skills and aiming to tag the most power nodes.

5 Goals:
1. Practice my modelling so I can make a good, usable, low poly model within a day.
2. Push my Z-brush skills so I know my limits within the program, and get better at imagining how my Z-brush model will look within the game.
3. Draw every day so as to increase my folio, stay creative and improve my basic skills.
4. Know when to relax and be aware of my stress levels so as to keep healthy and happy.
5. Manage my time more carefully so that hours I spend doing homework are productive.

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Independent game idea (unnamed as of now)

Synopsis:
A 2d game where a group of players must work with and fight between each other to reach the last two escape pods left on an underwater research station slowly filling with water.

Personal Goals for the project:
- Help push my artistic and 3d (modeling/animation) skills towards a professional level
- Provide me with a unique and quirky game for my portfolio
- Allow me to get experience with dynamic multiplayer level design
- Generate additional revenue to fund further independent projects
- Provide more experience with managing a small to medium sized game

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Business name: Dohertys Gym
Discussed project: Web development
Website: WWW.DOHERTYSGYM.COM

Personal Goals
1) Generated sales via
-memberships
-merchandise
-Ticket Sales
2) Generate Brand Awareness.
3) Focus on intuitive website navigation.
4) Broaden my personal design skills and experiences.
5) Strengthening relationships with industry professionals.
- Setting up contracts between companies for mutual benefits. (eg. promotional printing, unique contracts between us and supplement distributors.
- Gaining sponsorship for yearly bodybuilding shows.

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Team: Rare Gem Interactive
Game: Man in the Machine

Synopsis: Man on the run from governments when he discovers an international conspiracy.

Personal Goals for Project:

- Create a great portfolio to help find a job after university
- Learn new skills & expand on old ones
- Successfully finish goals set by project
- Manage my time efficiently
- Successfully work inside a team dynamic

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