___ Pitchline
Finding is a Flash interactive that focuses on the simple things in life: it uses mundane materials that transform into richly animated and tactile artworks to remind us to stop and see the beauty that lies, unappreciated, all around us.
Synopsis
Finding is a Flash interactive that focuses on the simple things in life. Engaging objects and materials that have a mundane utilitarian function, Finding recreates them as artworks, transforming the context in which they are typically seen and emphasizing their intrinsic dignity. Finding encourages users to explore its tactile environment, triggering animations that transform raw materials into moments of surprising beauty. The importance of time and patience are emphasized to underline the fact that the full beauty of our everyday surroundings usually goes unnoticed in the rush of our busy lives.
Pitchline:
Experience the fantasy of Chinese mythical dragons in a 3D animated story. The interactive Flash 3D-environment enables the audience to select any scenes from the linear animation, ‘The Lost Prophecy’.
Synopsis:
The audience can choose which scene they would like to view first when they are exploring The Lost Prophecy. In addition, one of the main features of The Lost Prophecy is unlocking character profiles. This project uses 3D models against Chinese water-coloured paintings to create a unique visual style.
That is a 100% improvement -- my only suggestion would be to include a little more info re the technique in the synopsis -- eg
Experience the fantasy of Chinese mythical dragons in a 3D animated story, ‘The Lost Prophecy’. The interactive Flash 3D-environment enables the audience to choose the order in which they experience the story. In addition, one of the main features of The Lost Prophecy is unlocking character profiles. ‘The Lost Prophecy’ uses 3D models against Chinese water-colour paintings to create a unique visual style.
You can say the same things as in the pitch again because these 2 will seldom to read next to each other in real life.... Also note that I've made a couple of minor corrections.
White Rabbit is a highly engaging hybrid puzzle game that uniquely requires the player to use their mobile phone with the web to navigate a city building controlling a old robot and defeat a crazed computer.
Synopsis:
Set in a futuristic city building, a discarded robot called Floyd must reach the top floor with the assistance of an old computer to discover the secrets of White Rabbit. Using your mobile phone to assist you throughout the game, help Floyd solve puzzles on different levels of the building and reach the top floor to defeat the computer.
That's almost perfect Ned -- a couple of timy suggestions....
White Rabbit is a highly engaging hybrid puzzle game that uniquely requires the player to use their mobile phone in conjunction with a website to navigate a city building controlling a old robot and defeat a crazed computer.
White Rabbit is a highly engaging hybrid web/mobile phone puzzle game. Set in a futuristic city building, a discarded robot called Floyd must reach the top floor with the assistance of an old computer to discover the secrets of White Rabbit. Using your mobile phone to assist you throughout the game, help Floyd solve puzzles on different levels of the building and reach the top floor to defeat the computer.
FARLIGHT allows Sci-Fi fans to visit the denizens of their home world, buy goods, pimp their ride and then mosey on over to a neighbouring planet, making money on the side doing odd jobs in the space between.
SYNOPSIS
FARLIGHT Is a real time science fiction videogame angled toward featuring elements of both Space Opera & Steam Punk Sci-Fi genres, and aims to Incorporate elements of both trading style, FPS and RPG elements of the videogame sphere. FARLIGHT aims to create a rich traversable region of space within the confines of a single Solar system. In our extended blueprint this system includes a total of 14 visitable interstellar bodies, specifically 5 planetary bodies, 4 station orbiters and 5 moon orbiters. These locations will serve as the primary points of interest within game play, offering a series of goods trading locations, obtainable missions and general plot integral dialogue driven locales. While the FARLIGHT team has aimed quite high in terms of our production schedule, we hope to realistically complete a demo of the game that supports the three initial terrestrial bodies along with their accompanying space stations, coinciding locales of trade and a minimum of three working obtainable missions within each of these three stellar bodies.
Anyways -- good pitchline -- tho you should mention WHAT Farlight actually is:
"FARLIGHT Is a real-time science fiction (strategy? RPG? 1st-person shooter?) videogame that takes players to visit the denizens of their home world, buy goods, pimp their ride and then mosey on over to a neighbouring planet, making money on the side doing odd jobs in the space between."
Your synopsis, however, needs quite a bit more work -- currently it's saying what you intend to do and the synopsis should sound like it's already done! Currently it reads as though written for us staff/supervoisors -- try thinking about how someone who has played it and loved it might explain it to another person....
Pitchline:
A new engaging quest in the modern age of Neverwinter nights.
Synopsis:
We are making a Mod for Neverwinters Nights 2. This mod will contain a new story, characters and quests. The story will take place in a fantasy world set in a modern time so it will retain some of the fantasy elements, such as elves and the use of magic but the player will move around skyscrapers and factory's. In this world the old ways are frowned upon and now science will give the people strength instead of praying to the gods. The player will be thrown into a corrupt and decaying city to find the killer of his Uncle and why.
With this change in time the mod will also have a majority of the models and textures within the game replaced with models and textures created by the group. The majority of models to be changed will be clothing, weapons, armor and buildings. With the team lacking in programing member the game mechanics will remain the same but we do intend to implement new weapons in the form of guns. When complete the player will fine a whole new environment to explore and interact with.
I never thought that I'd say this... but you could make your pitchline a bit longer and momre informative... currently there's just enough there for an outsider to think WTF? PLay with the ideas you include in the synopsis (elves in contemporary life!).
The synopsis has a great core but needs more work. Currently it sounds like you're explaining it to us (staff/project supervisors) rather than to an audience who knows nothing about it or you. Remember to write as though you've already achieved the things that you intend to. It's a marketing tool -- not a rationale or project plan.
Also could you let me know who else is in this group -- otherwise they won't get their 5% for this exercise ;-P
Also you need to proofread this! There's a few glaring typos/punctuation errors.
Photographic solutions for your design, interiors and architecture.
synopsis:
Award winning photographer Lucas Wheat captures the creative expression of designers and architects in beautifully structured imagery. Really not sure what to put here for a photography business - it's not really a specific product....